You see, the atmosphere and look of the game seem fantastic: that nostalgic summer breeze, just unbeatable. And quite original too. I like a lot the camera movements whenever a long note or taht thing were you mash come. However, the rhythm side of the game doesn't feel right to me. Sometimes the hitsounds don't go very well with the music. On top of that, some fragments of the songs don't seem to be very well charted, and the jump in difficulty from "hard" to "unbeatable" is very large. The offset wizard is also tedious to use since it takes you all the way back to the menu and you only have 12 notes to hit. However, the mechanics are really good, they add life to the classic note & long note formula. It would be nice to see some modifiers too.
I'm also having some problems with the framerate and resolution. It looks like when I change the resolution to 1366x768 it reverts back to 1920x1080. And, yeah, sometimes it feels laggy (which might be what's causing the bad rhythm feel to me, apart from the bad charting).
Anyways, I found this randomly and I quite like it. Seems very promising, but again, the rhythm doesn't feel quite right.
To their credit, it is only a demo so far. They'll be releasing a 1.04 today that should fix some of the issues, and they'll almost surely update the charts properly by the time the full game fully releases. Of course, your criticisms are still valid for the current version and perhaps might still be once the 1.04 releases.
i love this game and i barely gotten into it :D. the controls are simple but the game is hard, and that is great for me. this might get me into rhythm games 10/10.
I love the art style and UI design in this, its all so creative and awesome. Only 4 songs including the tutorial, but all of them are pretty damn good. The only problem is that I think the art style, as amazing as it is, makes it very to properly read the notes.
Love the style and the music, but please let me rebind the controls. I want to use D/J for high and F/K for low, rather than the standard inside/outside keybinds.
very cool but the tutorial was a little confusing on what to do in different ways.
don't get me wrong, i like how it doesn't hold your hand but then again i didn't have a sense of direction of how i hit certain things (the blue thing, the bigger object, triangles). i couldn't see what button to press for when i was supposed to hit the top since the object was blocking it. but nice touch of having the music stop and wait until you figure it out.
but for a suggestion: maybe add controls on screen, maybe at the bottom of the options section of the main menu? i was stuck on what i was supposed to do to go back once i pressed options. really excited to see where this goes though!
This is a rather fun demo. A couple of the parts, like the yellow triangle and the blue enemy that requires a couple hits, were a little difficult to figure out what I was supposed to do. But all in all quite fun. Hope it turns out well.
I didn't even started the tutorial and i was already loving the game, it's a masterpeace and it's free... is this some god miracle? i hope so because this don't happen every day so take the opportunity and don't waste your time reading this
Ahh... finally i found a game that reached inside my gaming beast. I everyday play this game and i love to even my friends are also addicted to this game. They don't waste their time on COD, fortnite pubg and all but nowadays they are playing this really good addicting video game. Thank you very much for creating this game.
Some feedback to the developers: I don't know if this was intended (I don't think so either), but I found that you can hit nearly every target and jump every obstacle just by spamming up and down at the same time (except for the ones that require you to hold down the key, ofc). I've beaten "Empy Diary" on hard just by doing that, but I have no idea how it plays on the other levels. A fix I would suggest is make it so if you press both keys when it isn't required it counts as a miss.
But anyways, I had a blast with it. The ost is a banger, the artsyle is beautiful and the mechanics are solid. I'm really looking forward for the full release.
Big fan of rhythm games and at a glace, ya, it reminded me of Muse Dash but this style just hits different and I love it! looking forward to more songs and the adventuring/story aspect and praying that the multiplayer goal is reached!!!
UPDATE: things that I and others did not find out about until after asking -when picking a song, up/down changes difficulty -after song is selected and cassette is in player press down for mods and settings
Erm... no? I'd hardly call this a "knockoff", it has some interesting ideas that I haven't seen anywhere else. Namely:
=limiting the buttons you need to press to just two; most DDR-likes have four buttons (but there's some exceptions)
=a huge swath of "beat" types; most DDR-likes only have "hit" and "hold", whereas this game has lots of different types of things. (Admittedly, some are better than others)
=switching up the visual indicators for the beat types, i.e. whenever the screen transitions.
But even if it was a typical run-of-the-mill DDR clone, I'd still say this has value. Its beatmaps are (mostly) really solidly designed, the visuals are good, the audio is great, and the execution is just really great in general. Saying that two games with the same concept are virtually identical is like saying a Jeep is virtually identical to a Ferrari (both of them are cars, right?).
(Also, if you think this game ripped off Friday Night Funkin', then... I recommend doing research into Dance Dance Revolution, though you might not like what you find).
I think they were referring to Muse Dash, which seems extremely similar gameplay-wise (Muse Dash also being obviously inspired by other rythm games). That being said, I personally prefer the aesthetics of Unbeatable.
Oh, you're probably right! After looking up Muse Dash, I have to agree that this game is very, VERY similar to Muse Dash. Like, "hey, can I copy your homework?" similar.
While I agree that Unbeatable has more polish (probably), I don't really like the blatant copy/paste they did with the gameplay system. If they were upfront with it, e.g. "We were heavily inspired by Muse Dash", I wouldn't mind. But I think that, intentionally or not, they're trying to sell a product that's less original than it implicitly claims to be.
I'll reach out to the developers for clarification.
EDIT: They sent me an email response. They point out that;
=The game started development 6 months before Muse Dash released.
=They think their system has far more complexity than MD
=They’re adding in a full fledged RPG mode
=Pero Pero (the Muse Dash developers) follow Unbeatable on Twitter, so they’re aware of the game’s existence
I think all of their points are pretty valid, so I’ll un-retract my first post.
Anyways, this was a really weird rabbit hole to go down, but I’m glad that I have the answers now.
While yes there are other rhythm games out there this one is quite unique, and also the amount of effort and detail that has been put onto this game putting it in the same category of a knockoff is just sad.
Oh yeah, because one person made a rythm game that means no one else can make a rythm game, because it's a knock-off and rip-off. Very nice way to think, congratulation.
This game is really fun, and I'd highly recommend it to anyone who enjoys rhythm games, but the tutorial level is a little unclear on what to do, and I just had to figure it all out on my own.
yes, this game is amazing, but if the game was more intentional with (Oh we are starting you off in the tutorial, here's a picture of what buttons do what, this beat type does this lets slow down and practice), that would make this game much better. Also feel like losing is very sudden or at least catches me off guard every time, the heart break meter needs to have like a full screen effect in order to tell the player "you are not doing good." but great game!!!!
EDIT: Played again after this comment, it's the fact that the "Heart Break" indicator is so binary. For example Guitar Hero has a meter that communicates very clearly how well or badly you are doing, that even if you are going very fast you can see oh im in middle of green or red. This game would benefit from a similar design.
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DAMMMMMMMMMMM dis game be lit doe
I have a bit of mixed feelings with this game.
You see, the atmosphere and look of the game seem fantastic: that nostalgic summer breeze, just unbeatable. And quite original too. I like a lot the camera movements whenever a long note or taht thing were you mash come. However, the rhythm side of the game doesn't feel right to me. Sometimes the hitsounds don't go very well with the music. On top of that, some fragments of the songs don't seem to be very well charted, and the jump in difficulty from "hard" to "unbeatable" is very large. The offset wizard is also tedious to use since it takes you all the way back to the menu and you only have 12 notes to hit. However, the mechanics are really good, they add life to the classic note & long note formula. It would be nice to see some modifiers too.
I'm also having some problems with the framerate and resolution. It looks like when I change the resolution to 1366x768 it reverts back to 1920x1080. And, yeah, sometimes it feels laggy (which might be what's causing the bad rhythm feel to me, apart from the bad charting).
Anyways, I found this randomly and I quite like it. Seems very promising, but again, the rhythm doesn't feel quite right.
To their credit, it is only a demo so far. They'll be releasing a 1.04 today that should fix some of the issues, and they'll almost surely update the charts properly by the time the full game fully releases. Of course, your criticisms are still valid for the current version and perhaps might still be once the 1.04 releases.
it would be cool if you could use up arrow and down arrow
Holy... I'm speechless. This is an outstanding rythym game! Can't wait for the Kickstarter Demo!
I'm an immediate fan! This game reminds me more of Muse Dash, but with songs in English that I enjoy as well.
i love this game and i barely gotten into it :D. the controls are simple but the game is hard, and that is great for me. this might get me into rhythm games 10/10.
this game is soo cool
I love this game
This is amazing! Beautiful art style, great music, and tight and fun controls!
i love this sm
It's .. It's too beautiful for my eyes . Your game is the most epic thing i've seen in my life, everything is awesome
I Tried to play your game it so AMAZING!
- I like the graphics
- Good Control
- Music Super Like
I love this game. More of this please..
I have me gameplay of this:
I love the art style and UI design in this, its all so creative and awesome. Only 4 songs including the tutorial, but all of them are pretty damn good. The only problem is that I think the art style, as amazing as it is, makes it very to properly read the notes.
The game is good but ik its not for mac but when i play the game go 144p mode
They should make it for the Mac as well
i was playing the tutorial everything was perfect but then when i play an actual level there is so much input delay and its laggy
try using the offset wizard to see if that helps (it's in options)
Very fun game, looks great and also has very good music.
I think there should be better customization options for the controls, and the songs were a little too lengthy.
Oo, I also loved the control vibrating to the beat
el juego esta increhible, estilizado y buenas rolas.
Esta bueno, el tutorial esta medio confuso, aunque esta bien que se detenga y mires como se hace
viniste por alexelcapo?
tiene viruz?
No, es un juego normal en una plataforma segura
Great game! it feels inspired by the "other" type game but not as a copy, inverse screen is a really good touch.
Highly recommended, it feels original, fresh, good music and cute character/enemies desing.
I hope get the complete version once finished.
I luv ir!
Love the style and the music, but please let me rebind the controls. I want to use D/J for high and F/K for low, rather than the standard inside/outside keybinds.
very cool but the tutorial was a little confusing on what to do in different ways.
don't get me wrong, i like how it doesn't hold your hand but then again i didn't have a sense of direction of how i hit certain things (the blue thing, the bigger object, triangles). i couldn't see what button to press for when i was supposed to hit the top since the object was blocking it. but nice touch of having the music stop and wait until you figure it out.
but for a suggestion: maybe add controls on screen, maybe at the bottom of the options section of the main menu? i was stuck on what i was supposed to do to go back once i pressed options. really excited to see where this goes though!
IM on macbook air so i cant demo this.
This is a rather fun demo. A couple of the parts, like the yellow triangle and the blue enemy that requires a couple hits, were a little difficult to figure out what I was supposed to do. But all in all quite fun. Hope it turns out well.
I didn't even started the tutorial and i was already loving the game, it's a masterpeace and it's free... is this some god miracle? i hope so because this don't happen every day so take the opportunity and don't waste your time reading this
keep it up, honestly this game is already better than muse dash. please don't give up on this game.
Nice Game, It Looks Cool It Has Great Music, Highly Recomd
why do the game have a virus?
it doesnt? did you get it off a different platform?
Ahh... finally i found a game that reached inside my gaming beast. I everyday play this game and i love to even my friends are also addicted to this game. They don't waste their time on COD, fortnite pubg and all but nowadays they are playing this really good addicting video game. Thank you very much for creating this game.
What an amazing game, I higly recommend it.
Some feedback to the developers: I don't know if this was intended (I don't think so either), but I found that you can hit nearly every target and jump every obstacle just by spamming up and down at the same time (except for the ones that require you to hold down the key, ofc). I've beaten "Empy Diary" on hard just by doing that, but I have no idea how it plays on the other levels. A fix I would suggest is make it so if you press both keys when it isn't required it counts as a miss.
But anyways, I had a blast with it. The ost is a banger, the artsyle is beautiful and the mechanics are solid. I'm really looking forward for the full release.
That kill la kill art style was all i need.
Big fan of rhythm games and at a glace, ya, it reminded me of Muse Dash but this style just hits different and I love it! looking forward to more songs and the adventuring/story aspect and praying that the multiplayer goal is reached!!!
UPDATE: things that I and others did not find out about until after asking
-when picking a song, up/down changes difficulty
-after song is selected and cassette is in player press down for mods and settings
oh it's another knockoff of another rhythm game that's gotten popular
Erm... no? I'd hardly call this a "knockoff", it has some interesting ideas that I haven't seen anywhere else. Namely:
=limiting the buttons you need to press to just two; most DDR-likes have four buttons (but there's some exceptions)
=a huge swath of "beat" types; most DDR-likes only have "hit" and "hold", whereas this game has lots of different types of things. (Admittedly, some are better than others)
=switching up the visual indicators for the beat types, i.e. whenever the screen transitions.
But even if it was a typical run-of-the-mill DDR clone, I'd still say this has value. Its beatmaps are (mostly) really solidly designed, the visuals are good, the audio is great, and the execution is just really great in general. Saying that two games with the same concept are virtually identical is like saying a Jeep is virtually identical to a Ferrari (both of them are cars, right?).
(Also, if you think this game ripped off Friday Night Funkin', then... I recommend doing research into Dance Dance Revolution, though you might not like what you find).you just made a whole essay what the f.ck
I think they were referring to Muse Dash, which seems extremely similar gameplay-wise (Muse Dash also being obviously inspired by other rythm games). That being said, I personally prefer the aesthetics of Unbeatable.
Oh, you're probably right! After looking up Muse Dash, I have to agree that this game is very, VERY similar to Muse Dash. Like, "hey, can I copy your homework?" similar.While I agree that Unbeatable has more polish (probably), I don't really like the blatant copy/paste they did with the gameplay system. If they were upfront with it, e.g. "We were heavily inspired by Muse Dash", I wouldn't mind. But I think that, intentionally or not, they're trying to sell a product that's less original than it implicitly claims to be.I'll reach out to the developers for clarification.
EDIT: They sent me an email response. They point out that;
=The game started development 6 months before Muse Dash released.
=They think their system has far more complexity than MD
=They’re adding in a full fledged RPG mode
=Pero Pero (the Muse Dash developers) follow Unbeatable on Twitter, so they’re aware of the game’s existence
I think all of their points are pretty valid, so I’ll un-retract my first post.
Anyways, this was a really weird rabbit hole to go down, but I’m glad that I have the answers now.
While yes there are other rhythm games out there this one is quite unique, and also the amount of effort and detail that has been put onto this game putting it in the same category of a knockoff is just sad.
Oh yeah, because one person made a rythm game that means no one else can make a rythm game, because it's a knock-off and rip-off.
Very nice way to think, congratulation.
Correct, last time i checked, fnf wasn't the first rhythm game, It even says HATSUNE MIKU biggest inspiration, (hatsune has a rhythm game)
Don't mind me, just doing my good ol' art
It ain't much, But it's honest work :)
DANG, that is some REAL good ol art.
11 years and i still think art isn't good enough lmao.
But thanks!
Alena Ekital, explain what rhythm game, watch you dumb ass get it wrong.
This game is really fun, and I'd highly recommend it to anyone who enjoys rhythm games, but the tutorial level is a little unclear on what to do, and I just had to figure it all out on my own.
yes, this game is amazing, but if the game was more intentional with (Oh we are starting you off in the tutorial, here's a picture of what buttons do what, this beat type does this lets slow down and practice), that would make this game much better. Also feel like losing is very sudden or at least catches me off guard every time, the heart break meter needs to have like a full screen effect in order to tell the player "you are not doing good." but great game!!!!
EDIT: Played again after this comment, it's the fact that the "Heart Break" indicator is so binary. For example Guitar Hero has a meter that communicates very clearly how well or badly you are doing, that even if you are going very fast you can see oh im in middle of green or red. This game would benefit from a similar design.
holy moly- This game is amazing!
This game is honestly super amazing! The music is super catchy and the gameplay is hard yet still fun to play. fnf has some competition lol!